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	<title>Eye of the Beholder</title>
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		<title>Eye of the Beholder</title>
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		<title>D&amp;D Campaign Mode</title>
		<link>http://gregbilsland.com/2011/10/05/dd-campaign-mode/</link>
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		<pubDate>Wed, 05 Oct 2011 03:52:52 +0000</pubDate>
		<dc:creator>gregbilsland</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[campaigns]]></category>
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		<guid isPermaLink="false">http://gregbilsland.com/?p=610</guid>
		<description><![CDATA[I’ve recently been reading Francesco Nepitello’s The One Ring roleplaying game. Chris Tulach picked up the book for me at Gen Con, after I mentioned how impressed I was by its aesthetic style. The one element of the book that interested me most was the “Fellowship Phase,” which addressed a question that had nagged me [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregbilsland.com&amp;blog=12346527&amp;post=610&amp;subd=gregbilsland&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>25</slash:comments>
	
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		<title>The Nine Alignments of Doctor Who</title>
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		<comments>http://gregbilsland.com/2011/09/28/the-nine-alignments-of-doctor-who/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 00:28:45 +0000</pubDate>
		<dc:creator>gregbilsland</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Movies & TV]]></category>
		<category><![CDATA[Doctor Who]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://gregbilsland.com/?p=599</guid>
		<description><![CDATA[Yesterday, I saw this post for the nine alignments of Game of Thrones, and it got me wondering, has anyone made a nine alignment chart for Doctor Who? A little searching revealed only this chart for the different generations of the Doctor. I didn&#8217;t find what I wanted, so I decided I&#8217;d whip up my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregbilsland.com&amp;blog=12346527&amp;post=599&amp;subd=gregbilsland&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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		<title>Read My Lips</title>
		<link>http://gregbilsland.com/2011/09/20/read-my-lips/</link>
		<comments>http://gregbilsland.com/2011/09/20/read-my-lips/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 22:33:53 +0000</pubDate>
		<dc:creator>gregbilsland</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://gregbilsland.com/?p=593</guid>
		<description><![CDATA[Read aloud text, or boxed text, as it&#8217;s sometimes called, has been a staple of D&#38;D since the earliest adventure modules. The shaded boxes told Dungeon Masters what to say to players, typically verbatim, and often at length. Boxed text comes from an era in which the rules for how a Dungeon Master should run [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregbilsland.com&amp;blog=12346527&amp;post=593&amp;subd=gregbilsland&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>21</slash:comments>
	
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		<title>In Character</title>
		<link>http://gregbilsland.com/2011/05/10/in-character/</link>
		<comments>http://gregbilsland.com/2011/05/10/in-character/#comments</comments>
		<pubDate>Tue, 10 May 2011 15:06:16 +0000</pubDate>
		<dc:creator>gregbilsland</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://gregbilsland.com/?p=585</guid>
		<description><![CDATA[The D&#38;D games I’ve most enjoyed are those where the Dungeon Master and players act in character. A Dungeon Master can go to great lengths to create an intricate plot and flesh out his or her world, yet ultimately, the visceral pleasure I get from a game depends on the level of immersion, and the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregbilsland.com&amp;blog=12346527&amp;post=585&amp;subd=gregbilsland&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>10</slash:comments>
	
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		<title>It’s all in the Details</title>
		<link>http://gregbilsland.com/2011/05/03/it%e2%80%99s-all-in-the-details/</link>
		<comments>http://gregbilsland.com/2011/05/03/it%e2%80%99s-all-in-the-details/#comments</comments>
		<pubDate>Tue, 03 May 2011 16:29:00 +0000</pubDate>
		<dc:creator>gregbilsland</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://gregbilsland.com/?p=579</guid>
		<description><![CDATA[A recent addition to my responsibilities as producer is to help guide and determine the content for Dragon and Dungeon magazines. Thus, I’m going to spend a little time this week discussing what kind of writing and design impresses me. Creativity is important, but it’s not the first trait I look for in game design. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregbilsland.com&amp;blog=12346527&amp;post=579&amp;subd=gregbilsland&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>7</slash:comments>
	
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